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Sunday, June 09, 2013

The Monastery









13 comments:

  1. Fantastic scenery - very grim dark and realistic!

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  2. This is a beautiful piece of work.

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  3. YES! Brilliant.

    Two points I love: frist, the collection of purity seals on the wall, somehow gave me an instant "Wailing Wall" feeling. Second, all the debris and broken masonry on the base. Gives it the impression of a real(istic) ruin.

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  4. Wonderful piece. Love your attention to detail.

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  5. Very, very cool! I absolutely love how that turned out!

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  6. Wow! I absolutely love that first picture with Sergi standing in front of the monastery. It has very nice composition, really pulling out how dominating and oppressive the building is. Even better, the inside is very substantial and thought out, with a lot of interesting gaming space. It actually looks like it could have been a real building! Keep it up!

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  7. Positively decrepit! Excellent.

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  8. that is blimmin marvelous .....

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  9. Yeah great stuff mate , the metals are perfect.. and debris is nasty !

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  10. Thank you all! I have to keep the ruins and the boards outside during nights as they make the whole flat smell funny. It's the damn turpentine... Other than that, I'm really looking forward to seeing some game take action within the scenery. Still got one ruin, one bunker, couple of low wall sections and another board to finish...

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  11. Late to the party

    Oh my Kari that is stunning. The attention to detail and the wonderfully decaying colours.

    The purity seals work so well. Not only do they make is look more lived in they also break up the huge metal surface (though you have done a good job yourself with the weathering).

    Amazing stuff. Roll on some battle reports for us to enjoy.

    PDH

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  12. Thanks Peter and Phil! I'm all done with the scenery now, so lets hope there'll be some game reports coming out during this summer...

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