Thursday, May 10, 2012

Operation Punk Moth

Making playable characters for tabletop wargaming has always been the ultimate goal in my projects. In the end, that philosophy is the inner being in all toy soldiers - they're ment to be standing on a battlefield, facing what ever your opponent throws at them, leaving their unfortuned lives in the hands of the dice gods...

It's no different in my INQ28 project, other than that this goal is now the ultimate target for both of our projects, mine and Mikko's. In a way, Mikko came and joined to my solo project, making some sence to it, co-piloting me to the right track. Our plan is simple - to play a scenario with our INQ28 bands...

Our aim is to make fully playable INQ28 mobs, which are well on their way at the momement. Not only that, but we are also going to be making perfect, module based battlefield for our gangs to face off. Finally, unbelievable detailed scenario with impressive collecion of props and gaming pieces that'll fit in the scene will be fulfilling the gaming experience. This four stage operation shall be codenamed as Punk Moth.

As said about the gangs, they're well on their way to be on "playable" state. In the end, you only need three to four members in your team to have enough complicated match of INQ28 (or at least that is what I've read). Of course we'll be reinforcing our gangs with new characters, but I guess we'll be ready with the first incarnations of our INQ28 gangs in a month of two. So the egg stage is nearing the finish...

The second stage, the caterpillar, is to build the perfect gaming board. Easier said than done, so to speak... As we live very far away from each other, we have to apply some imaginative solutions for how to build the board and how to organize the whole thing. We thought about making our board modular, both of us creating first one, later two pieces of around 50x50 cm board, which would then work as a bigger gaming board when put together. All the scenery will be attached to the boards so that there will be only minimal amount of loose scenery around, some targets and goals, for example. This way buildings, ruins, metal works, bunkers and explosion craters will look cool and support our cause of making great looking battlefield...

As the gaming board is modular, we'll still be able to make many different kind of wargrounds to play on. Here's a fast sketch of the idea in general...



We are thinking about building the scenery first from the scratch, adding all the pieces on it, prime them in gray and finally have a gathering where we'd decide the general atmosphere and the tone for the whole board. This way the look and the feel of each board will be special yet unite.

The modules should be enough light so that they are easy to move around, but also enough strong to handle carrying without any problem. The solution for this might be in 5mm foam PVC plate (colour: black) and on top of that, 50mm polyester plate that can be shaped. Polyester ain't very tough material alone, so basically it needs a hard surface on top of it. Maybe it should be coated with PVC glue or something similar to make the surface hard and durable.

So that's the harsh plan for the base of the modules at the moment. In my next post I'll shed light on some more detailed plans for the module based gaming board along with the final touches that'll make the gaming experience out of this world...

4 comments:

  1. Very interesting thoughts and sketch.
    I should be following this while doing my own...

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  2. I'll definitely be keeping an eye on this. Very interesting.

    Ludovic

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  3. Like a Moth to a flame...

    Operation Punk Moth will be a journey that will lead us (& You, our honoured reader)
    Over the edge and beyond directly to the source of this hobby. Playing the game is the flame where these Punk Moths are attracted! I can't tell how exited I am about this! It is like begin a little kid again!
    It will be graphic and loud!!! Just like we are, Hail The Spiky Rat Pack!!!!

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