Showing posts with label John Blanche. Show all posts
Showing posts with label John Blanche. Show all posts

Monday, January 19, 2015

Iron Sleet: John Blanche – The Voodoo Forest

Hi ya'll!

Just thought to remind you of our new home Iron Sleet (www.ironsleet.com). Don't miss all the great things happening in there! For instance, yesterday we got a nice set of John Blanche's newest art, The Voodoo Forest, that we had a great honour to publish in our new blog. Check it Out!


Tuesday, May 06, 2014

A Fistful of Arcos

JB sent me a photo of the whole lot of Arco Evisorators a few days ago, accompanied by scary machine servant Magos done by JB himself. It was the first time for me to see them all together. I must admit, they do look pretty damn awesome when striding forward together.

What a merry bunch of butchers.

Wednesday, March 26, 2014

The Fighting Brotherhood Of The Lost League

Squats, the first time I saw Squats was not in the Rogue Trader (too young for that really) but in the rulebook of the 2. edition of the game. Once again it was the John Blanche artwork that drew my attention…


Just brilliant! I wanted to field a Squat army!! but, wait!!!,,, even though the rulebook (& Codex Imperialis) displayed them as one of the major races of the 40k universe, in the reality they were already wiped out from the system (as I later bitterly found out). Bummer!!!

During the years I have played with the idea of resurrecting this race back to battlefields but since so far there haven't really been good miniatures to convert them from! Until very recently… (although Johan has done very inspiring conversion before me here)

I was browsing through GW's site and there they were! Dwarf Iron Breakers!!! seriously perfect candidates for my long time dream of fielding a army of these stunty diehards!

Iron Breaker bodies and heads combined with hands, guns and accessories from Space Marine Scouts All very simple and all very effective! and easy too!!!

So one test-mini turned into a squad and now Im aiming for a small battle force to play with my mates at work (yes, we have active WH-gaming group there!). Im thinking of using Space Marine or maybe even Space Wolves rules for them, so at least another tactical squad and a command squad… and a Ancestor (dreadnought) then few Trikes (attack bikes) and Hearthguard (terminators) and…. you get the point.

OK I got to admit that this all started as a joke, a bit of fun to got my attention back to painting miniatures again, but as soon as I started I realized that this was lot more than a joke. So the story of the Lost League started to evolve…




Very simple paint job - airbrush for the blueish-grey base coat (Tamiya paints) and GW paints for the rest. I was tempted to paint the bolter casings red just for the old times sake, but then I thought that the Squats are retro enough alone so I went for the black. I painted the sleeves orange to give some colour and it actually works pretty well with the highly restricted palette.

Hope you guys like them too.

UPDATE [3.30.2014]

Added some color to the bolter casings!


Wednesday, February 19, 2014

Big Brother

Another Arco Evisorator finished, this time a slightly bigger and meaner. This is the same dude I used to demonstrate the pale skin painting. I call him "Big Brother"...





I used a Bloodletter's body as a basis for this miniature. To give some contrast and weirdness, I made his other side slightly slimmer by making the arm wielding the chain blade a bit thinner. If you look closely, you can spot that this guy actually has three arms instead of two.

The back of the Arco is filled with junk; old trophy skulls hanging in ropes from the back hair, combat stimm tubes sticking out of his flesh and one a big canister of mysterious "=I= stuff" – who knows what kind of juice that thing holds within.

The base was once again painted by John Blanche. I really love the way the bright and vibrant red base brings these Arco Evisorators alive.

Sunday, August 04, 2013

Femmes Impervm Sister Repentia

Latest addition to my Femmes Imperum series (although they now have new owner).
Sister Repentia once AGAIN based on unpublished Blanche artwork.
Mini is based around Dark eldar wych anatomy but rest is scratcbuilt with ProCreate.




Finally sneek peek to my work desk, where these two Buddle-school armatures wait some layers of modelling putty to become  miniatures for my Confrontation war band.


Tuesday, May 28, 2013

Her Grace The Deaconess Dowager

May I, your humble sculptor of twisted imagenarium of the desolated 40k universe, present to you the third venerable member of the Femmes Imperum series - Her grace The Deaconess Dowager from the Ecclisiarch Hive.

Character once again based of wonderful John Blanche painting. She really challenced me in many ways - The original painting was perfect starting point - Rather tightly cropped image left many details open for the viewer. I started my project using Dark Eldar parts but as you can see, they got pretty much covered under layers and layers of stuff.

I wanted to give her full court dress as I visioned her to be honoured and high ranking official of the Ecclisiarch Hive. So this time I was able to go pretty over the top with the ceremonial dress and the hair peace.

The Deaconess differs from my previous Femmes having more volume around her curves. Total blast to sculpt from start to finish. Hair peace was pain to sculpt but it was totally worth the trouble. OK enough with the words here she comes...











- Mikko

Friday, May 03, 2013

Femmes Imperum WIP

Third one emerges -  Graceful, Slender, Sophisticated, Nobel.... Deadly

Yet again based on JB artwork (sorry no pics) An elderly servant of Immortal Emperor this time.



Many things are still searching their places but you get the point.

(290 followers!!! We Are Legion!!! the big 3 is so close =)

Saturday, April 06, 2013

Wednesday, March 27, 2013

Femmes Imperum - The Beauty In Decay WIP

Yet another one rises!




The second character for the Femmes Imperum. Loosely based on unpublished John Blanche painting representing something that appears to be a female plaguebearer.

Unfortunately I can't show the original painting that inspired me to build this character. John politely asked me not to. He told me that the painting is part of the new body of work from him. Hopefully it is something that will eventually get published somewhere.

Very much WIP here. I think I will create all the Femmes ready before I start to paint them...

Wednesday, March 20, 2013

Femmes Imperum




Sometimes you get lost by accident, sometimes intentionally. The latter happened to me. I wanted to find new path after creating whole bunch of Inquisitor miniatures. I searched for new direction to go, something where I could create series of miniatures without too restricted theme around them. I created Bathoriia, daemonic entity based around John Blanche painting. She showed me a new path. A path where I could study the miniatures in wider perspective.

Femmes Imperum concept was born. Series of fierce female characters from both Warhammer & WH40k universes. Here I could create wide variety of different miniatures from varying backgrounds but whose would still be tied together by much more loose theme being all female. I told my idea to the main inspirator himself and John gave me very encouraging feedback from it. Being so kind, he even provided me with some very inspiring material to feed my creativity.

Femmes Imperum is project where I will study the aesthetics of beauty in all of its forms in Warhammer & WH40k setting using John's amazing illustrations as basis for the characters.

Bathoriia was just the beginning, now prepare yourselves for some serious madness...

Sunday, March 10, 2013

Death Walks On Stilettos part II


Trying to get the feminine lines just right here. (Damn it's hard) Thanks Fulgrim for pointing me towards that wonderful Dark Elf Sorceress kit! that hair section is just perfect for this project=) 

Wednesday, February 27, 2013

John Blanche's Tzeentchian Madness Continues...

Lets continue with John Blanche's curious Tzeentchian horde...

Tzeentchii beestmanne by John Blanche

"Tzeentchii beestmanne - next of mi warband", John titles his latest creation. "north versus south - friedrich, grunwald, rembrant, altdorfer, durer, as opposed to botticelli, raphael, tintoretto, michelangelo - warm rich earth tones instead of blazing blue skies - i try to recreate the rembrandt cow carcuss in mi miniatures, punks instead of busker, vikings and saxons instead of greeks and romans ....", John throws some light in the philosophy of his style.

Tempered violence, vigorous character and coarsed renaissance play a huge part in John's grotesque tableu vivant. These are strong themes and easily over-played, but John manages to keep the package together, merging great creations with these tools of emotions.
Fierce movement, mordant blade and soggy ground reflecting the blood red sky smother the beastman in violence, like if it had born from the beating act of the elements. Naked, hairy and perspering body bring in a nuance of vulgar revivalism. Skulls tie the creation nicely to the macabre universe, where the brainpannes are always a long lasting natural resource to harvest.

In our email exchange John writes and explains to me that it seems like the Northern European culture is raising its head in the scene, inspiring his miniatures too. Maybe that has something to do with the fresh edge that John's latest creations, along with the amazing Yggdrassilium Pilgrimage scenario, posses...

Monday, February 25, 2013

Champion of Tzeentch by John Blanche

Today I'd like to share couple of wonderful photos from my inbox, sent to me by John Blanche himself. These are actually pretty fresh, taken with an iPad yesterday by John (to be exact) from his most recent miniature, Champion of Tzeentch.

Champion of Tzeentch by John Blanche


Vibrant warm tones, picturesque and easy-going brushwork, limited palette and fierce ambience. These are some of the trademarks John so well executes in his miniatures - and this one is no exception.


Now John is a man who needs very little introduction. The same goes with his unique and bold style of painting miniatures. But I felt that we too rarely get to see or read about the routines John does when he does his art, so I went and asked if he could tell us a little bit more about the process he went throught when painting the Champion.

It was really kind of John to reply my request with couple of lines, explaining some of the magic he did with this miniature.

"6 paints and three inks plus rub and buff gold on the armour edges and an all over shading wash in a muted brown i have mixed miself from devlan mud, nuln oil and gryphon sepia - " John writes. "fairly limited pallette and all shades and colours muted  [ white, black, snakebite leather, orange, silver,  tiny bit of green ] - that is mixed with another colour to take away the vivid artificial feel - " John continues.

Rub and buff is a wax base metallic finish for antiquing, crafts and decorating. You rub the wax onto surface with finger or soft cloth, then gently buff to so that it starts to shine. Very peculiar way to make metallics to your miniatures and it just screams to be tested! But lets get back to John, shall we...

"red ink with black, snakebite leather with white pretty much the main colours - other than the buff theres no gold or red used at all .... " John explains the basics. "2 varnishes - one matt the other surprisingly gloss - one brush a winsor and newton series 7 size 0 but worn a bit - faint white spray undercoat - hot radiator dries fast -  only use daylight ever .... thumbnail and cartridge paper palette - radio 4 and the web as companionship ... " John lists and wraps it with couple of useful tips for bonus.

The miniature is part of a larger group that John is building for a Realms of Chaos anniversary game that will be played somewhere in the near future.

+++

We, the Spiky Boys, have learned a lot about painting and art while we've been studying John's fantastic art. I have even got many great tips from the man himself when I've asked the guidance for certain techniques. Perhaps the most significant tip that John has shared with me is the use of inks, in both traditional 2D art and miniature painting. Maybe it was just a side note in something that John wrote to me about, but when I learned about the W&N inks, my painting has never been the same. Sometimes you just need someone to show you the right path to follow.

Maybe the use of inks and some other techniques is the reason why so many thinks that our stuff has much in common with what John does. This is, of course, both intentional an unintentional; We share some of the same mediums in what we do, even same miniatures and themes. We're adapting some of his techniques to ours to get the similar effects to what we do, trying to get our stuff in line with his, maybe even shaping the same universe.

But what I think makes our work so similar with John's is the enthusiasm towards the hobby and the art around it. We get inspired by the works of other talented people and want to put our own best in the soup, mixing our own visions with theirs and therefor making more or less similarly themed creations. I'm fond to what John does and want to create similar visions, even with the same mediums and techniques to get there. Sometimes the creations are more or less similar to what he does, heck, even I get surprised by the outcome for time to time!

But the main thing for me is this: I feel comfortable of what I'm doing and I'm enjoying it wholeheartedly.

Saturday, February 23, 2013

Red Corsair - Ragal Gair, Champion of the Fleet

Ragal Gair, Champion of The Fleet

So there he finally stands, the Red Corsair Ragal Gair, Champion of the Fleet, the harvester of skulls. The hulking armour, seasoned and stained by the time and blood, gleams in deep red. Moist, freshly picked trophy skulls, pierced by the thorns of the shoulder guard, make a macabre altar of victory, drawing fat hungry flies to feast. The grotesquelly shaped power hook, in place of an arm lost long ago in a fierce boarding fight, whispers quiet hissing sounds when it moves in the will of its master...

Ragal Gair's painting process took me almost a week to finish, eating almost all of my freetime. I have to thank my wife for her understanding as all I could think was to finish this up before the end of the week. Sometimes I get pretty deep when I start something...

Ok, some thoughts about the final stages. I decided to change the direction of the head at the last minute. The final posture is now somewhat more alert and a bit more balanced.

Now some of you might notice that the familiar black and red colour scheme of the Red Corsairs is in Gair's case much more dominated by the vivid red. There's still some hints of black here and there, in bolt pistol and in tilting shield to name the few.

My main inspiration for the colour scheme came from this John Blanche's Red Corsair painting...

Red Corsair by venerable John Blanche

I tried to capture the vivid reds of the painting for my Corsair. I primed the whole armour with dark red and brown, adding a layer of red,  highlighting with orange and yellows and finally gaving the whole thing a nice shiny layer of orange ink. I almost ruined the whole process by adding a layer of mat varnish on top of the paintjob, as the varnish ate all the gleam and vibrant shades of the armour that made it so vibrant in the first place. Fortunately, I was able to fix my error by gently repeating the process, excluding the mat varnish, of course ;)

Here's some more angles of the finished Red Corsair...







I decided to keep the backpack as it was, as modificating it afterwards felt quite laborious.

Vivid red was pretty unforgivingly hard to capture in to photos, like many before me have witnessed. That dark backdrop didn't help it a bit. In the end, I was able to adjust my camera to get decent shots that where the colour balance was acceptable for the post-processing.
 
Finally some close-ups...





So 1/3 finished and two more to go. I've already started planning the next one but it'll take some time before I have anything substantial to show you. Hmm, maybe it is time to get back to Punk Moth project...

- Kari

Saturday, May 19, 2012

Inside The Process - Rat's thoughts

Good morning!

Today I like to talk little bit about the character designing. These are the observations that I have made during The Operation Punk Moth. Some of these thoughts have been crystalized in conversations with Kari over phone, but today I only talk about my Design philosophy and techniques.

While Kari always creates amazing artwork for his characters, and approaches his goal with very artistic painterly way (which i admire very much), my approach has always been more design orientated. I like to use more rougher style. Not trying to make eye candy but visual notes.

I am a designer with my heart and soul and with this =][= project I have tried different ways to design my characters. Let me explain:

Nicodemvs was a study to do things more GW style - I chose John Blanche's painting and designed my character based on that painting.  Fun to do, and because of the John's amazing artwork you can't simply go wrong.



Then came Borvs, who was more "hands on" style -  I wanted to carry on quickly with the project so no sketches just sculpting out of head. Im not completely happy with the result, although I did many breakthroughs with my sculpting techniques here. This way of designing things just wasn't my thing;)



With the Project Punk Moth the the character design has been somewhat problematic with both of us... We both create loads of ideas and concepts for new characters all the time, but witch characters to choose then? The warbands are quite small in the =][= game and we would like to create nice dynamics around the characters. So it is "Kill Yer Darlings" all the time. Many cool and wild concepts have been buried in the search for perfect balance and the RIGHT look.

When I started to design my third character for the warband, I imagined many crazy ideas for the character. Once again I phoned to Kari to explain my new plans (I phone Kari quite regullary;)
sometimes explaining your ideas to someone helps to clarify them. Sometimes Kari has something to ad there, sometimes he just advices to carry on. Somewhere between these phone calls and sketching an idea about Siamese Twins appeared.

This time I wanted to use Sketching in the designing process so I created number of sketches studying the pose and the details. After trying out different methods with the earlier characters I noticed, that sketching really is the best way for me to design my stuff. When I draw, I don't try to get the final look, I just try draw cool sketch. The final look of the miniature is created in the sculpting process - just like Jes Goodwin once said Miniature Is The King!

What Im trying to (clumsily) explain here is that feel free to try out different methods to create your miniatures or conversions. Don't restrict your self to just to kit bashing. Try out something that you have never tried before. This way you may even surprise yourself with the result ;)



Here they are.  Conjoined twins that both seek the enemies of the humanity to destroy them with very varying techniques! The III member will be the loose cannon of this warband. The twins are constantly battling for the full control of the body to execute their plans. The other twin is strong guy who wants to crush his enemies in fierce melee, while the other twin is weaker and seeks to snipe the enemy with a sniper rifle. So the theme will be inner battle.

Im quite sure that they have some connection to Mars and to the Adeptus Mechanicus. Maybe some secret experiment of some sort, only the Machine God knows I guess.